Parkour Prototype 1! - DevLog 1
Ideation
The first thing that I did in the ideation of our game was to draw up a mind map. In this mind map i put all the ideas I personally had as well as expand on the ideas I currently had, Once I had a mind map that I was satisfied with me and my teammate showed our ideas and mind maps to each other. After we looked into each other idea's we decided on a general direction that we wanted to go towards as our ideas were very similar to each other. The questions that we both chosen are similar yet very different, we thought this is a good basis to go off as we believed that these we the foundation questions that needed answering if we decided to go in this direction.
Question
My question is Can I make an first person parkour system to where the player will be able to have full control of the character's movement. I believe this is the question that I should answer first as it will be a fundamental mechanic/system in our game.
Prototype
In my prototype I was able to answer my question and it worked out quite well, I was able to make an pretty good and complex parkour system. In the prototype you are able to walk/run around the area and you can also crouch as well, you can wall run and jump as well as climb up and downwards on the walls as you are wall running. So I do call this prototype quite successful as I believe it answered the question I set out to answer.
Get Run
Run
Run is a game where you make your own path by using your unique powers to get to the end!
Status | Released |
Author | YourBuddyAaron |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Difficult, First-Person, Parkour, Singleplayer, Speedrun, Superpowers |
More posts
- The Final Log! - Devlog 10Jan 01, 2024
- The beta! - Devlog 9Dec 12, 2023
- Insights! - Devlog 8Dec 04, 2023
- The Alpha PlayTest! - DevLog 7Nov 29, 2023
- Alpha! - DevLog 6Nov 21, 2023
- Vertical Slice! - DevLog 5Nov 21, 2023
- The Decision! - DevLog 4Nov 21, 2023
- Slow Motion Prototype 3! - DevLog 3Nov 21, 2023
- Telekinesis Prototype 2! - DevLog 2Nov 21, 2023
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