Telekinesis Prototype 2! - DevLog 2
Ideation
The prompt for the second prototype is "Corrupted Vision". For the ideation for this prototype I had to think outside the box, I had to completely change the ideation of what I originally had in my head for this prototype. So I started to think of ways that I could go that I really didn't think of before then it came to me, what if instead of the player walking up to the wall and wall running I could make the wall's come to the player? I thought of a telekinesis idea something that I never had thought of before, when this idea came to me I thought it would perfectly fit this week prompt. So for the telekinesis, the original way telekinesis usually works is you pick up the object and throw it that's it, I wanted to make this my own version of telekinesis so I decided that when you pick up the object and throw it the object would freeze mid-air to make a kind of wall/platform the player can wall run or stand on. After I had finished with the telekinesis mechanic I wanted to fix bugs I had on the first prototype, Last week we had an playtest for are first prototype. This playtest helped me with not only my prototype but helped me with more idea's, more paths that I can go with my game. In the playtest I found out a lot of information that I can apply to help with my prototype, for the majority of the playtest people really liked my prototype. The only real feedback I got was to change the key blinds for some of my wall run mechanic's because I was to awkward to press while wall running which I did change and now its more comfortable to press them. The other things that I personally noticed that I had to change was some small bugs like making sure the player camera doesn't go into wall's, stuff like that.
Question
Can I make a system where instead of the player having to approach the wall to wall run them, I could make the wall come to the player?
Prototype
In this prototype I was able to get the answer that I set out to get, Can I make a system where instead of the player having to approach the wall to wall run them, I could make the wall come to the player? Most of the work I spent this week was to get the telekinesis in a working manner. The challenging part of the telekinesis was to able to make it pick up the object and release it and when it is released the said object would stay frozen in the air. My initial goals for this project is to make a game that is fun, make to a game that is unique and to also make a game that I would have to go out of my comfort zone to be able to make the game. So far my prototype a line with my goals which makes each week of this project more enjoyable for me.
Get Run
Run
Run is a game where you make your own path by using your unique powers to get to the end!
Status | Released |
Author | YourBuddyAaron |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Difficult, First-Person, Parkour, Singleplayer, Speedrun, Superpowers |
More posts
- The Final Log! - Devlog 10Jan 01, 2024
- The beta! - Devlog 9Dec 12, 2023
- Insights! - Devlog 8Dec 04, 2023
- The Alpha PlayTest! - DevLog 7Nov 29, 2023
- Alpha! - DevLog 6Nov 21, 2023
- Vertical Slice! - DevLog 5Nov 21, 2023
- The Decision! - DevLog 4Nov 21, 2023
- Slow Motion Prototype 3! - DevLog 3Nov 21, 2023
- Parkour Prototype 1! - DevLog 1Nov 21, 2023
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