Insights! - Devlog 8


Insights

Whoa where to start, the insights of the playtest... i got a lot of valuable information from the  playtest, but the most important information i got is that the game was fun and quite hard. One of the biggest things i noticed is that my game is hard and there is a lot of controls, but i do believe that the controls don't need to be changed but the player needs to be more reminded of them like i pop up on the screen before you go for a wall run... The reason i don't think the controls need changing is because of the playtest no one really complain about the controls, the only control that they complain about was the slide key blind but people did say that having to press shift to run while doing all the other action is annoying which is something that i have to take into consideration. Another thing that i notice was that the starting area was a bit dark , other than that the only other thing need would be audio for the game which is something that the alpha lacked.

Feedback

From the insights of the playtest i really have a direction to follow for the beta, first thing first i want to focus on changing key blinds in the game... The first key blind i want to change is the sprint key blind i want to change the sprint to automatic sprint instead of having to press shift to sprint. After i change the sprint the next key blind i want to change is the slide key blind, i will change the key blind to left shift instead of having the slide on c. The next change i would like to make is the starting area to having more lighting to make it less dark so the player can see what they are doing at the start, after i have all these changes completed i would like to focus on making some audio for the game.

Get Run

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