The Final Log! - Devlog 10
Reflection on the project
Oh this project has been quite interesting and more importantly fun! Overall when i do look back at it i did have quite a lot of fun on this project, there was definitely quite a lot of set backs and stuff that was completely out of my control but overall i would consider this project a success.
What did i learn
i learned quite a lot in this project, i learned how to time mange, set good expectations, brain storm and how to kind of work as a team. overall i did learn more skills to help with my overall game development journey and i also did find quite a lot of usefully tools to use while doing this project.
What went well
Well, i believe most of the stuff in my project went quite well, like being able to put quite a cool movement system in the game was quite fun and was quite successful. What i believe has had the most was the mechanics in the game, these mechanics went quite well and i actually really enjoy the process of making them.
What would i do differently
What i would do differently, well i would have better communication with my team and establish more grounding to working on a project since me and my team split up, it effected the overall project output quite heavenly. i do think if i had a team mate the project could be a lot better in terms of overall material but i believe i did the best i could have in my own situation.
Get Run
Run
Run is a game where you make your own path by using your unique powers to get to the end!
Status | Released |
Author | YourBuddyAaron |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Difficult, First-Person, Parkour, Singleplayer, Speedrun, Superpowers |
More posts
- The beta! - Devlog 9Dec 12, 2023
- Insights! - Devlog 8Dec 04, 2023
- The Alpha PlayTest! - DevLog 7Nov 29, 2023
- Alpha! - DevLog 6Nov 21, 2023
- Vertical Slice! - DevLog 5Nov 21, 2023
- The Decision! - DevLog 4Nov 21, 2023
- Slow Motion Prototype 3! - DevLog 3Nov 21, 2023
- Telekinesis Prototype 2! - DevLog 2Nov 21, 2023
- Parkour Prototype 1! - DevLog 1Nov 21, 2023
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